In the online gaming environment, rewards for passion and dedication should not become something money can buy. There is no "standard" for average monthly money or time spending where everyone can agree is the sweet spot. In Immortal endgame, the gaps that exist between minnows, dolphins (me), sharks, whales and god damn krakens throw the overall balance and pacing completely off in pvp and pve. Their love for Diablo and their emotional and monetary investment into Diablo seem to have no bottom line. These people always back up, huddle up and draw their new line in the sand and argue behind it as if they never lost any grounds. I remember I started seeing, over and over again in the Immortal in-game chat, how it is now suddenly about "You are playing a game for free, quit complaining, just quit." Now that there is no solid defense for Immortal's P2W nature. I remember watching JT's video, he has a MMR rating of 400+ wins and 3 or 4 losses or something similar. Players use to say: "It's not P2W when you do not gain an advantage over other players." or "It's not P2W when it's PvE." In the past, when ever the topic of "P2W" come up in discussions surrounding a certain game. It's been an interesting experience for me seeing no matter how far games push their players in monetization, there will ALWAYS be someone out there defending it.
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